Replacement Clapper for an Airsoft Claymore

Replacement Clapper for an Airsoft Claymore


The subject of this article appears in the Metro 2033 video game. The subject of this article appears in the Metro Last Light video game. The subject of this article appears in the Metro Exodus video game.

" A makeshift air gun, surprisingly silent and accurate. Overpressurizing its tank increases ability, merely the extra pressure vents before long.

— Last Light in-game description


The Tihar (Russian: Тихарь), spelled Tikhar in Metro: Last Light and Metro Exodus, is a multi-stroke pneumatic air gun that was created from scrap by the Metro dwellers at some point after the Peachy State of war of 2013.

Contents

  • 1 Overview
  • 2 Tactics and Use
  • 3 Variants and Customization
    • three.ane Metro: Last Lite
    • 3.2 Metro Exodus
  • 4 Acquisition
    • 4.one Metro 2033
    • 4.two Metro: Concluding Low-cal
    • 4.3 Metro Exodus
      • iv.iii.1 Moscow
      • four.3.2 The Volga
      • 4.3.three Yamantau
      • iv.3.4 The Caspian
      • 4.3.5 The Taiga
      • 4.3.6 The Dead City
  • 5 Related Achievements/Trophies
    • v.i Metro 2033
    • 5.2 Metro 2033 Redux
    • five.3 Metro: Final Lite
    • 5.4 Metro Exodus
  • 6 Trivia
  • seven Bugs
  • 8 Gallery
  • nine References

Overview [ ]

Despite some shortcomings in comparison with conventional firearms in use, the air guns seem popular in the Metro. With pre-war laws, limitations, or regulations no longer applicable and with parts readily available, weapons such equally the Tihar are a pop culling to actual firearms.

The Tihar is extremely placidity and is capable of silently bringing down enemies from surprisingly long ranges. It carries fifteen fifteen mm ball bearings in a tubular spring-fed magazine. The ammunition is propelled by a cylinder of compressed air placed inside the stock of the gun, which attains its pressure by a handpump at the terminate of the handguard. A pressure gauge mounted on the right side of the weapon shows how much relative stopping ability and altitude the adjacent shot will take, with each shot draining a small amount of air from the reservoir.

It's possible to overpressurise the cylinder for extra stopping power or range, merely the extra air will leak out eventually and the gun will revert to normal power levels. InMetro: Concluding Light, it can be modified to stop the air from leaking. The sound of the gas leak will not alert the enemy of Artyom'south position.

InMetro 2033, the first Tihar is bachelor every bit early as the "Lost Tunnel" level. It can be looted from a corpse in the expressionless cease side tunnel virtually the get out from Riga station.

MLL tihar side detail.png

In Metro: Final Light, it appears that the Tihar is being phased out by the new version "Tihar-Thou" ("M" stands for модернизирован, transliteral "modernizirovan", identical to English "modernization" and commonly used in Russian weapon designations), equally indicated by the product markings. All versions of the gun that Artyom comes across were produced by "Blacksmith Prokhorov" in 2030, which is stamped on the side. Tihar-Grand's performance remains largely unchanged in comparison with Tihar from Metro 2033. Its biggest improvement is the wider range of customization options.

Tactics and Utilise [ ]

The Tihar has a wide variety of uses and is quite effective from the moment it's picked upwardly. While its pneumatic firing mechanism requires constant pumping and causes the Tihar's damage to ofttimes get steadily weaker in pitched firefights, information technology is also constructive in gainsay situations and has trivial trouble picking off enemies

In emergency situations, the Tihar can fire rapidly - while this depletes its insufficiently small magazine, and causes it to depressurise quickly, this feature can, if fully-pumped, cause considerable damage, making it quite effective when used indoors or at shut-range.

Metro_Last_Light_Weapons_(Tihar_air_rifle)

The Tihar's damage is direct tied to its pressure level; if fully-pressurised, the Tihar's shots cause heavy impairment and can bring downward a watcher in a single torso shot.

This works both means, even so; if its pressure is besides low, the Tihar is functionally ineffective, firing pellets that lack penetration ability and have no adequacy to deal damage to a target. Because of this, it should be fully pumped at all times or at least, go along the pressure meter in a higher place 6.

A sign that the Tihar is pressurised is a audio of gas leaking and the pressure meter arrow is moving upward and down quickly. The Tihar at this signal also has greater ability and accurateness; information technology tin ordinarily impale with a single shot to the chest, making it easier to dispatch enemies wearing helmets or gas masks. The amount of the force per unit area seems not to affect the dropping issue of the brawl bearings, however, even the estimate is below 6, the Tihar is still moderately accurate.

Every bit with the Helsing and the Volt Driver, when outset constitute or exchanged, the Tihar volition need to exist charged before it tin be used.

The Tihar, like the Helsing, hisses softly when over-pressurised. This hissing can be heard by enemies and tin can reveal your location if Atryom gets too close. Bear this in mind and keep a distance to maximize the Tihar'due south capabilities for stealth.

One consequence with the Tihar is that the drinking glass in its scope is somewhat cloudy and may cause problems with target definition, and then those looking for a sniper-esque weapon may want to reconsider using the Tihar. A weapon equipped with the PK-AV scope may be improve. The scope is not recommended for depression-performance systems, as using information technology is known to crusade lag.

Tihar scope isometric M2033.png The Tihar faces some contest for its role as a suppressed weapon from the VSV, revolver with silencer, scope and stock, the Kalash 2012 with a silencer and telescopic, and perhaps, the Helsing. The Tihar sets itself apart from these guns in a few ways; information technology is, past default tranquility, does not require valuable 5.45mm rounds, has considerably ameliorate unmarried-shot punch than the Kalash 2012 or revolver when fully charged, and is generally easier to use than the Helsing. Its ammunition is the cheapest on offer so information technology does not toll a lot to run one.

The Helsing is the Tihar's true rival, weapon-slot wise; both guns are pneumatic. The Helsing fires arrows while the Tihar fires small pellets. Also, there is run a risk Helsing'southward arrows can be recovered. The Tihar makes up for this though as its ammunition is the cheapest to substitution at kiosks. The brawl bearings are also more common to detect than arrows. In Metro: Last Light, the Tihar is similar in function, notwithstanding the gun and its ammo are not as common. Ammo for it should exist purchased whenever visiting ammo vendors if intending to keep it, equally information technology's a expert weapon in stealth-based levels, without the need to purchase a silencer.

The Tihar faces some competition with Volt Driver as well; both utilise the aforementioned kind of armament and when charged to total power, they are both lethal to almost enemies. Both are capable of sniping as well, though the Tihar is more authentic past a minor margin. The Volt Driver, however, is considered to be more versatile, accepts more attachments and is easier to use. The Tihar'south biggest advantage over the Volt Commuter is the weapon's depression price tag and more mutual, and the fact that the Tihar is completely silent, unlike the Volt Commuter.

Variants and Customization [ ]

Metro: Final Light [ ]

The Tikhar has two attachment slots and five available attachments in total. Attachments in the Misc slot tin exist equipped both at once, so the Tikhar can have up to 3 dissimilar attachments at the same time.

Available attachments
Slot Icon Name Effect Description
LL Optics Upgrade Slot.png
Eyes
LL Reflex Sight Upgrade.png Reflex sight Range +25%
Accuracy +25%
This pre-war sight makes aiming the gun at close and medium range easier, without sacrificing much of the field of view.
LL x2 Sight Upgrade.png 2x sight Range +50%
Accuracy +25%
This pre-war optical sight facilitates weapon aiming at medium range only limits the field of view, making it difficult to employ in the confines of tunnels.
LL NV Sight Upgrade.png IR sight Range +l%
Accuracy +25%
A piece of pre-war armed services tech, this Nighttime Vision sight allows for precisely hitting targets in the dark.
LL Extra Upgrade Slot.png
Misc
LL Airtight Valve Upgrade.png Airtight valve Doesn't lose air if overpressurized The air bottle fitted with this high-quality valve of pre-state of war make does not leak air even when overpressurized.
LL Laser Upgrade.png Laser sight Accurateness +25% A pre-state of war laser sight facilitates aiming the weapon at close range, making precise snapshots easy to achieve.

Metro Exodus [ ]

The Tikhar shares stock upgrades with the Valve and the Helsing. Information technology is able to equip all three laser gadgets and the Reflex Sight, NV Scope, and x6 Scope. The Mechanism and Magazine upgrades are unique to this weapon. Instead of upgrading the barrel, one can make changes to its pneumatic system, either increasing its efficiency or making it to auto-refill. Information technology is fifty-fifty possible to supplant the pneumatic system with a railgun machinery, which essentially turns the weapon into a Volt Commuter and increases the damage enormously, making most enemies a one-shot impale. With this upgrade, the Tikhar is can be a rather effective weapon, boasting huge impairment, fast charge per unit of burn and cheap ammunition that can be crafted on the go. To residuum it out, this upgrade is simply available in the concluding level, "The Dead City. After finishing the game, however, and starting a new playthrough in New Game +, the Railgun upgrade can be equipped right from the start.

List of upgrades
Slot Icon Proper noun Effect Clarification
Upgrade Stock Icon.png
Stock
Pneumatic Light Stock.png Lite grip and forend None (default) Light grip congenital of readily available materials allows its user to shoot safely.
Valve Assault Stock.png Assault stock, grip and forend Stability +1 Handmade calorie-free stock. Slightly reduces recoil.
Valve Sniper Stock.png Sniper stock, grip and forend Stability +3 Sniper wooden stock that looks like it was salvaged from a professional person burglarize. Greatly reduces recoil.
Valve Heavy Stock.png Heavy stock Stability +6 A piece of pipe fashioned into a stock. Significantly increases weapon stability.
Upgrade Mechanism Icon.png
Mechanism
Tihar Standard Pneumatic.png Standard pneumatic system None (default) Makeshift mitt operated air pump. Works well, but quickly loses air if the pressure is above normal.
Tihar Airtight Pneumatic.png Airtight pneumatic arrangement Doesn't lose air if overpressurized Airtight pneumatic system works pretty much as standard merely doesn't lose air if the pressure is above normal.
Tihar Auto Pneumatic.png Automatic pneumatic system Automatically refills air slowly Automatic system constantly adds air to organisation when pressure is below normal level. You can nonetheless use hand pump system.
Tihar Railgun.png Railgun Harm +17 Linear electromagnetic system imparting a very loftier acceleration to its projectiles. Has higher capacity compared to the pneumatic arrangement.
Upgrade Sight Icon.png
Sights
Tihar Iron Sight.png Atomic number 26 sights Aim with atomic number 26 sights Standard sight used to assist in aiming.
Reflex Sight.png Reflex sight Fe sight replaced with reflex sight This pre-war sight makes aiming the gun at close and medium range easier, without sacrificing much of the field of view.
NV Sight.png NV scope Iron sight replaced with night vision scope This night-vision scope allows for authentic placement of shots even in complete darkness.
X6 sight.png Telescopic x6 Fe sight replaced with x6 scope This sniper sight allows easy aiming at extremely long distances, but significantly limits the field of view.
Upgrade Mag Icon.png
Mag
Tihar Small Mag.png Tube magazine nine-round mag / 3 capsules This small makeshift magazine tin can concord up to 9 steel balls or iii capsules.
Tihar Standard Mag.png Rotor mag eighteen-round magazine / six capsules
Stability -2
Cylindric magazine tin hold xviii steel balls or 6 capsules.
Tihar Extended Mag.png Horizontal magazine 27-circular mag / 9 capsules
Stability -3
Extended version of tube mag that can hold 27 steel balls or nine capsules.
Tihar Huge Mag.png Helical mag 36-round magazine / 12 capsules
Stability -4
Auger magazine using a rotating helical spiral to hold up to 36 steel balls or 12 capsules.
Upgrade Gadget Icon.png
Gadgets
Other slot empty.png No gadget None (default) Less gadgets, less issues.
Red Laser.png Red laser Crosshair replaced with red laser dot Made from a cheap laser pointer that was heavily modified to increase power output at the cost of reliability.
Green Laser.png Greenish laser Crosshair replaced with light-green laser dot High visibility laser sight reassembled in a custom-made body along with a bunch of modifications.
Extra IR Laser.png Infrared laser Crosshair replaced with IR laser dot with NV active The IR laser sight's invisible axle produces a very pocket-size dot on the target, which is only detectable with a nighttime vision device.

Acquisition [ ]

Metro 2033 [ ]

Metro: Last Light [ ]

Facility – After inbound the large room with the waterwheel, proceed to the bottom of the staircase. To the left is a set of lockers containing a Tikhar with x2 Scope attachment.

Revolution – Later on the room with the armoured railroad train, Artyom volition enter a room that will become filled with gas as office of an equipment examination (requires gasmask). On the correct side of the room is a ladder that lets i to cross the room by walking on pipes to become to the catwalks the left side of the room. Cross over to observe a Tikhar with IR scope attachement on a crate to the left.

Contagion – At the beginning of the level, in the room where the firing squad executes infected civilians, on a table along with a box containing NV goggles, is a Tikhar with reflex sight, laser sight and airtight valve upgrades.

Depot – In the room at the superlative of the stairs where Artyom has a second encounter with Red soldiers (after the babe Dark One opens the door) there is a locker halfway along the right side of the room property a Tikhar with x2 scope.

In the Chronicles Pack level, "Pavel", one with no attachments tin exist establish upon entering the kitchen with the brigand practicing with his knife.

Metro Exodus [ ]

Moscow [ ]

None of the Hanza Guards in Jamming Outpost or on the Cruiser are equipped with the Tikhar, nor is there any plant in the surroundings of Moscow.

The Volga [ ]

None of the Bandits or the armed fanatics in the Volga are equipped with the Tikhar, nor is there whatsoever found in the environment of The Volga. The just instance is given to Artyom past Tokarev, and further upgrades are bachelor at the workbench in the Aurora as you progress downwards the story-line.

  • There is 1 Sniper Stock, Grip and Forend for the Tikhar in the Volga:
    • At the Aurora, afterwards the conference from Miller to find Krest, Tokarev will give Artyom a Tikhar with a Sniper Stock, Grip and Forend equipped.
  • At that place is i Standard Pneumatic System for the Tikhar in the Volga:
    • At the Aurora, later on the conference from Miller to find Krest, Tokarev will requite Artyom a Tikhar with a Standard Pneumatic Organisation equipped.
  • There is one Airtight Pneumatic Arrangement for the Tikhar in the Volga:
    • At the Aurora, afterward the coming together with Miller and Krest, Tokarev will show Artyom the workbench in the Aurora and the Airtight Pneumatic Arrangement upgrade.
  • In that location is i Tube Magazine for the Tikhar in the Volga:
    • At the Aurora, after the briefing from Miller to find Krest, Tokarev volition requite Artyom a Tikhar with a Tube Magazine equipped.
  • There is one Rotor Mag for the Tikhar in the Volga:
    • At the Aurora, after the meeting with Miller and Krest, Tokarev will prove Artyom the workbench in the Aurora and the Rotor Magazine upgrade.
  • At that place is one Horizontal Magazine for the Tikhar in the Volga:
    • After returning to the Aurora with Krests' rails-auto and the rider car, the Horizontal Magazine is in the workbench in the Aurora.

Yamantau [ ]

None of the Cannibals in Yamantau are equipped with the Tikhar, nor is there whatever found in the environment of Yamantau. There are sights and gadgets that tin can exist equipped to the Tikhar that can be recovered.

  • In that location are two NV Scopes for the Tikhar that tin can be found in the environment of Yamantau:
    • Afterwards passing through the frozen morgue and into the weapon storage room, on a table. Fastened to a Kalash.
    • In the showtime barracks section, in the final room on the correct, propped up in a chair. Attached to a Kalash.
  • There are two Infrared Lasers for the Tikhar that can be found in the environment of Yamantau:
    • In the kickoff billet section, in the terminal room on the right, propped upward in a chair. Attached to a Kalash.
    • After passing through pile of rubble to accomplish a isolated bunkroom. Climb upward the stack of boxes to accomplish the top of the minor room, there on another crate. Fastened to Ashot

The Caspian [ ]

None of the Munai-Bailer in the Caspian are equipped with the Tikhar, nor is there whatever constitute in the environment of Caspian. There are Stocks, Sights and gadgets that can be equipped to the Tikhar that can be recovered for utilize, along with further upgrades that are bachelor at the workbench in the Aurora as you lot progress down the story-line.

  • At that place are four Assault Stock, Grip and Forend that can be constitute in the the Caspian:
    • Southwest of Saul'due south outpost, at the stop on the exposed docks, on a leather seat next to a fire pit. Fastened to a Valve.
    • One of the Munai-Bailer guards at the shipping crate camp northwest of the boat rubber-house will have a Assault Stock, Grip and Forend as role of his load-out. Attached to a Valve.
    • In the center of a lurker nest w of the Aurora, next to a expressionless tribal. Attached to a Valve.
    • One of the Munai-bailer guarding the foot of the crane will have Assault Stock, Grip and Forend as role of his load-out. Attached to a Valve.
  • In that location are three Sniper Stock, Grip and Forend that tin can be found in the the Caspian:
    • One of the Munai-Bailer attacking the Lighthouse will have a Sniper Stock, Grip and Forend as part of his load-out. Attached to a Valve.
    • Middle the the Munai-Bailer sniper will have a Sniper Stock, Grip and Forend as role of his load-out. Fastened to a Valve.
    • In the cabin of the crane that is used by Eye the Sniper every bit his hide. On a table next to a workbench Fastened to a Valve.
  • There are three Heavy Stock for the Tikhar that can exist plant in the the Caspian:
    • In the boat rubber-house between Saul's outpost and the Munai-bailer send breaking campsite, on a table inside the chief cabin. Fastened to a Valve.
    • In the bridge of the transport that is the center of the transport breaking camp, on peak of a wooden crate. Attached to a Valve.
    • Afterward recovering the maps from the advice centre, follow the road to the northwest . Once y'all hit the common salt flats, turn east and cross the road and climb the partially collapsed metallic elevated road, next to a expressionless combat slave. Attached to a Valve.
  • There is one Automated Pneumatic System for the Tikhar in the Caspian:
    • Afterward returning with the maps from the advice heart to the train station where the Aurora crew are taking shelter from a sandstorm, and being briefed past Miller on recovering the water tanker. The Automatic Pneumatic System is in the new workbench that Tokarev has ready in the train station.
  • There are three NV Scopes for the Tikhar that tin exist found in the the Caspian:
    • In the gunkhole safe-house between Saul's outpost and the Munai-bailer transport breaking campsite, on a tabular array within the main cabin. Attached to a Valve.
    • Following the road along the coast to the northwest, there is a wrecked ship on the northward side of the road that is itch with Humanimals. Inside the hull in the 3rd compartment from the bow, laying against a partial cached wooden crate. Attached to a Shambler.
    • I of the Munai-bailer guarding the Prison Blob volition accept NV Scope equally office of his load-out. Fastened to a Kalash.
  • At that place are iii x6 Telescopic for the Tikhar that can be found in the the Caspian:
    • I of the Munai-bailer guarding the Oasis will have a x6 Scope as role of his load-out. Attached to a Bulldog.
    • Centre the the Munai-Bailer sniper will have a x6 Scope as function of his load-out. Attached to a Valve.
    • In the cabin of the crane that is used past Eye the Sniper as his hide. On a table next to a workbench Fastened to a Valve.
  • There is 1 Helical Magazine for the Tikhar in the Caspian:
    • Afterward defeating the Munai-bailer that were attacking the Aurora. The Helical Mag is in the workbench within the train station.
  • In that location are two Infrared Lasers for the Tikhar that can be plant in the Caspian:
    • Northward along the littoral road later leaving the Advice Center, off the east there is a demon nest on top of a rock outcropping. On the western side of the outcropping, side by side to a expressionless Munai-bailer. Attached to a Bulldog.
    • One of the fake guards for the "Baron" will take a Infrared Laser as role of its load-out. Attached to a Revolver.
  • In that location are three Light-green Lasers for the Tikhar that tin can be found in the the Caspian:
    • Caput directly due south from the Aurora into a small box canyon. At the end, next to a firepit and some bedding, laying on a wooden crate. Attached to a Ashot.
    • At the central crossroads southwest of the primal oil field, there is a wrecked van and to the northwest of the van, on the ground side by side to a expressionless combat slave. Fastened to a Revolver.
    • In the carelessness helicopter base of operations to the northwest of the map, in the northwest corner past the hangers. There is a shack fabricated from canvass metal, on a table to the left immediately after inbound. Attache to a Revolver.

The Taiga [ ]

None of the Children of the Wood or the Bandits in Taiga are equipped with the Tikhar, nor is there whatsoever found in the environment of Taiga. At that place are Stocks, Sights and gadgets that can be equipped to the Tikhar that can be recovered for subsequently employ.

  • There are seven Assault Stock, Grip and Forend for the Tikhar in the Taiga:
    • In the island enshroud, just eastward of the Forest Courtroom settlement. Laying on a clay filled wooden crate. Fastened to a Helsing.
    • Follow the creek outside of the Forest Court settlement to the cliff face up to find the entrance to a cave arrangement with a Fire-pit behind Wood Court. Sitting on a chair next to the Fire-pit. Attached to a Helsing.
    • Two Pioneers and one Pirates in the Forest Court will have Assault Stock, Grip and Forends as part of their load-out. All three are attached to Helsing.
    • I of the Bandits in the abased hamlet volition have a Assail Stock, Grip and Forend equally role of his load-out. Fastened to a Valve.
    • In the abandoned hamlet, on a windowsill in the northernmost house in the bandit occupied village. Attached to a Valve.
    • One of the Pirates in the Swamp Camp will have a Assault Stock, Grip and Forend as part of his load-out. Attached to a Helsing.
  • There are eighteen Sniper Stock, Grip and Forend for the Tikhar in the Taiga:
    • At the lower woods tree house with a fire-pit. In the upper level, sitting on a wooden chair. Attached to a Helsing.
    • Left behind later on the Master of the Woods attacks the two Pirates and two Pioneers while Artyom is stuck in the Net. Attached to a Helsing.
    • The Pioneer Sniper on Over-spotter just outside of the Forest Court will accept a Sniper Stock, Grip and Forend as role of his load-out. Fastened to a Helsing.
    • In the pinnacle floor of the two story construction in the Forest Court. Hanging on the wall side by side to the workbench in the classroom. Attached to a Helsing.
    • Three of the Pioneers in the Forest Court will have Sniper Stock, Grip and Forend every bit part of their load-out. All 3 are attached to a Helsings.
    • One of the Bandits in the abased village will have a Sniper Stock, Grip and Forend as part of his load-out. Fastened to a Valve.
    • Caput east from the bottom of the bell tower towards a stone cross halfway downwards the hillside, hanging on the cross. Attached to a Valve.
    • In the Gazebo Fire-pit overlooking the Pirate Swamp Camp. Resting against the side of Gazebo. Attached to a Helsing.
    • 7 of the Pirates in the Swamp Campsite volition have Sniper Stock, Grip and Forend as office of their load-out. Five are attached to Valves, and two are attached to a Helsings.
    • After rowing out of the Pirate Swamp Camp to the abandon lumber mill. Climb upwardly the wooden planking that surrounds a large tree to reach a zip-line. Use the zip-line to reach the scaffolding outside the lumber mill. Laying next to a dead pirate. Attached to a Helsing.
  • There are five Heavy Stock for the Tikhar in the Taiga:
    • Two of the Pirates and ii of the Pioneers in the Forest Court volition accept Heavy Stocks as role of their load-out. Three are attached to a Helsing, ane is attached to a Valve.
    • Inside the storehouse that is in the northwest of the carelessness lumber mill. On some shelving. Fastened to a Helsing
  • At that place are fourteen NV Scopes for the Tikhar can be found in Taiga:
    • In the attic of the camp admin building, on a small pile of wooden crate. Attached to a Helsing.
    • In the basement of the Pirate Water Tower, past a re-bar door and leaning against a wooden crate. Fastened to a Helsing.
    • Left behind afterwards the Master of the Wood attacks the ii Pirates and two Pioneers while Artyom is stuck in the Internet. Attached to a Ashot.
    • One of the Pioneer reinforcements after the Master of the Wood volition have a NV Scopes as role of his load-out. Attached to a Helsing.
    • Two Pioneers in the Forest Courtroom volition have NV Scopes as part of their load-out. Both are attached to Helsing.
    • Ii of the Bandits in the abased village will have NV Scopes as part of their load-out. Both are fastened to Ashots.
    • Half dozen of the Pirates in the Swamp Camp will have NV Scopes as part of their load-out. Two are attached to Ashots, three are attached to Kalashs, and 1 is attached to a Helsing.
  • There are seven x6 Telescopic for the Tikhar in the Taiga:
    • Three of the Bandits in the abandoned hamlet will have x6 Scopes as role of their load-out. All three are fastened to Valves.
    • Iv of the Pirates in the Swamp Camp will take x6 Scopes equally office of their load-out. All 4 are attached to Valves.

The Dead City [ ]

There is only one Tikhar that can be establish in the environment of Novosibirsk.

  • There is 1 Heavy Stock for the Tikhar can be institute in Novosibirsk:
    • One time yous reach Kirill's room. Miller will leave his Tikhar with an attached Heavy Stock on a shelf near the workbench.
  • There is one Railgun for the Tikhar can exist found in Novosibirsk:
    • Once you reach Kirill'southward room. Miller will leave his Tikhar with an attached Railgun on a shelf most the workbench.
  • There is one NV Scope for the Bounder that can be found in the Novosibirsk:
    • Once y'all attain Kirill's room. Miller will leave his Tikhar with an attached NV Scope on a shelf about the workbench.
  • In that location is one Horizontal Magazine for the Tikhar can be found in Novosibirsk:
    • Once y'all reach Kirill'south room. Miller will go out his Tikhar with an fastened Horizontal Mag on a shelf most the workbench.

[ ]

Metro 2033 [ ]

Metro 2033 Redux [ ]

Metro: Last Lite [ ]

Metro Exodus [ ]

Trivia [ ]

  • The word Tihar (Russian: Тихарь) means "silent one".
  • InMetro 2033, information technology is spelled Tihar. InMetro: Terminal Light and Metro Exodus, however, it's spelled Tikhar. This is due to there existence no literal translation of the Russian name -Тихарь, equally the Cyrillic 'x' is not exactly the same as an English language 'h'. Although it'southward common to use 'kh' as a unlike romanization, neither is wrong.
  • The Tihar has a pressure gauge that is easier to check than that of the Helsing.
  • The unique scope is actually "open up eyes" - a line of three discontinuity glass sights, which too conform compensation for pressure dependent bullet drib.
  • The three lenses of the scope announced to be backwards compared to reality, where a larger objective lens ordinarily gathers low-cal into a focus closer to a smaller eyepiece. The lenses could even so take unusual non-convex shapes that change the focal point correctly.
  • Ane mode to gain a lot of armed forces ammo is to sell the Volt Driver found when fighting the bandits, with Bourbon for a Tihar with a scope in Market Station.
  • In the concept art of the Tihar, information technology appeared as it was originally to exist equipped with a PK-AV sniper scope.
  • Despite being fairly common, a Tihar is never used by NPCs during gameplay. The intro cutscene, however, shows a soldier armed with one at the VDNKh fortifications.
  • If Artyom is left idle with the Tihar equipped, he volition examine the weapon and fiddle with the forepart sight on the gun.
  • Many would believe this gun is technically a silenced sniper rifle, frankly because of its range and none already existing in the game without DLC, only information technology is more than of a carbine because of firing speed and lacking penetration power. Also, the ball bearings may bounce off and remove armor.
  • Given the shape of the forepart grip and stock, the Tihar could have been built from a VSV.

Bugs [ ]

  • The Tihar's scope can be hard to use at medium or lower resolutions, as the cross-pilus lines are extremely sparse, resulting in them "disappearing between the pixels"
  • The Tihar's scope may cause delays when used, making it very difficult to aim.
  • In Metro Final Light Redux, if the Tikhar is equipped with a Laser Sight zipper, the laser dot will be misaligned, pointing a little chip to right and down from the middle of the screen.

Gallery [ ]

References [ ]

Replacement Clapper for an Airsoft Claymore

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